

The profession, stats and traits of your character are random, making each new adventure unique. “There is no loot or zombie respawn, the map is huge, and you have the option to spawn at camps near certain towns or random spots across the map. To give specifics: players survive an average of 6 hours (with a 4.39% survival rate), according to a sample based on 3019 survivors.” Apocalypsium is a (very) hardcore server offering a unique realistic experience, set ten years into the apocalypse. “I have no other modding plans, but I’ve been working on my hardcore server, Apocalypsium, for a year. Then I will try to add trees and bushes (which will not be overlays) to the system.” “For 10 Years Later, I have to finish adding the vegetation on some walls, and need to find a way to auto-fill the a file to add vehicle spawn locations on roads in vanilla maps. What’s next in your modding plans (either new features for 10 Years Later or entirely new mods)? What’s the dream? “Thanks to the modders and mappers (Chuck, Shark, Azakaela, Dylan, Atox, Daddy Dirkiedirk, Ayrton, Nurver, Aiteron… there are way too many!), the entire PZ community, and finally to my own community of hardcore gamers, Apocalypsium.” Aud has lots of great stuff too! A big thank you also to Xianah for the French translation of Project Zomboid, and to the French community as a whole.” “I would like to especially thank/recommend the works of Co’ and Alree who are wells of knowledge and are really great and inspiring. “Thank you to The Indie Stone for granting me this interview, and also to the whole team for making the game!”
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Is there anyone else in the PZ community (or beyond) you would like to give a shout-out to? Which mods or maps by other users do you enjoy or find interesting? Raven Creek is a good example of how the roads can be blocked by stuff like wrecked vehicles, but it can be fun and add danger to your journey.” “As for having trees growing all over the place, it could be balanced by an improved logging system. “I think we all agree that if the erosion system gave results like this Reddit post by DNAmaster10 and the aforementioned Not_tsarcastic concept, it would be incredible.” What changes or additions would you like to see to the base game’s erosion features? Would you, for example, like to see roads get blocked by new trees over time, even if this would be annoying to players? The suggestions were mainly focused on a version without vegetation on the roofs or in building interiors, which I’ve now created.”

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“Firstly, I would to thank the Project Zomboid community for the great feedback and suggestions! I put the first version on the workshop because my friends wanted the mod for their server, so some features were missing such as being able to remove vegetation (which is now added). How has the PZ community reacted to your mod? Have they made any suggestions? I used the mod “ Better Tiles Picker” By 金色喵球 & “ Just Detect Sprite Texture Name” by Aud to retrieve the sprite names from my console.txt, then added them to the right type of tiles.”” The hardest part was getting each wall and its orientation, and also listing and balancing the plants (Alree helped with that). “My goal is to create a heavy atmosphere where nature has taken over and the zombie threat is extremely high, where you wonder if you truly are the only survivor, and if one day this nightmare will end…” I also really like the ‘Many Years Later’ concept art by Not_tsarcastic.”
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“I’m mainly inspired by The Walking Dead, Dying Light, The Last Of Us, State of Decay, and many similar games, series and books.

What were your inspirations (movies, video games, real life etc.)? What feeling are you trying to evoke in the player while playing it? When I started mapping for PZ, I couldn’t find any tutorials in French so I created my own series on Youtube to help the community, and this led to some excellent maps!”ġ0 Years Later is a simple mod but one that greatly changes the map. “I’ve always liked to create, but mostly with the aim of acquiring knowledge to pass it on to others. “I’ve never made maps or mods for other games, but I used Valve’s Hammer editor for small projects on a Counter-Strike: Source server that I never shared with the public.” How did you get into modding for PZ? Have you made mods or maps for other games before?
